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Every day, kids have more to explore when they reach their daily 60-minute activity goals, inspiring them to do their very best. With you as their helper, your child will unfold new adventures and explore different dimensions of the Spider-Verse. They’ll soar high above the city alongside Spider-Man, fight Vulture with the help of unexpected allies and track down the Green Goblin once and for all. The more they meet — and exceed — their activity goals, the more of the story they’ll get to see. In addition to uncovering more adventures with Spider-Man, kids can gain access to fun games and more. Meeting their daily activity goals gives kids more chances to play the tap challenge game. Their fingers will be flying as they race against the clock to make as many matches and rack up as many points as they can before time runs out. By meeting their daily activity goals, kids will also collect gems they can use to restore missing parts of the city on the adventure map. To get more gems and more chances to play the tap challenge, kids will need to keep logging those active minutes. The mobile app isn’t just for the kids to enjoy. Parents can use it to manage the vívofit jr. 2 fitness tracker. View activity, responsibilities, sleep, chore data and more after syncing with compatible Apple, Android and Amazon Fire Tablet devices. Invite the whole family to compete in a daily step challenge, assign tasks and chores, designate a reward virtual coin value, and find out how many coins each child has. Those in-app coins can be redeemed by your kiddos for agreed-upon rewards. It’s all controlled right from your device. Kids will see just how fun and rewarding household chores can be. With vívofit jr. 2, parents assign chores and schedule alerts from the smartphone app, and kids’ bands show them their new jobs to do. These can be set up to recur weekly or even daily — perfect for children who need reminders. And for youngsters who procrastinate, schedule alerts in the parent app so vívofit jr. 2 reminds them to finish homework, brush their teeth and more. The alert will remind them with an icon what they’re supposed to be doing. Then, the child can start the task timer on the device so they know how long they have left. Friendly competition comes to the playground and the backyard. Toe-to-Toe step challenges let kids sync with nearby friends to challenge each other (one-on-one challenge) — or even themselves — to timed step competitions. Once complete, they’ll see their total number of steps during the challenge and find out if they triumphed over their friends or beat their own personal bests. Your kids can access the app to view results from completed challenges and show off their latest victories. Parents can get in on the fun, too. Download the Toe-to-Toe Connect IQ app to a compatible device to challenge your kids to a step competition. Link up with your Garmin Connect friends and family — and even your kid’s playground pals. When you connect with other families in the vívofit jr. app, they can be part of your weekly step challenges. Create custom step and active minute challenges, then invite participants from your list of connections. You can even leave comments for each other in the app while the challenge is active. Access Even More Fun vívofit jr. 2 lets your kids get their hands on more styles and adventures. All they need is a new band to open up a new world of adventures. What’ll it be next? Track activity and engage in galactic adventures with a Star Wars themed band? Show creativity and style with a Minnie Mouse band? Explore magical worlds with a Disney Princess band? Vivify jr. 2 isn’t just a fitness tracker for kids. It’s an interactive experience where activity unlocks adventure. The swim-friendly band features a 1+ year battery life -no recharging necessary. With vivify jr. 2, kids can uncover Marvel Spider-Man adventures and games on the parent-controlled app by completing 60 minutes of daily activity. While kids travel across different dimensions of the Spider-Verse to hunt The Green Goblin, parents can use the app to monitor activity, manage and assign chores and even give rewards to positively enforce good behavior.